2.5 Update

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Contents






Instances


1. Added 2 new instances.
<Empyrean Crucible>
The Kaisinel Academy and the Marchutan Academy are lifelong educational institutions where the Empyrean Lords instill in their followers the virtues and battle skills appropriate to a Daeva. Until now, only enrolled Daevas were required to endure the Empyrean Crucible, but after the mixed results of the initial assault on Balaurea, the Empyrean Lords knew they had to step up their game, and opened the doors of the Crucible to regular Daevas.
The Crucible, which can be entered by both Elyos and Asmodians, is a PvE battlefield designed to develop a Daeva’s skills, with the incentive of many brand new reward items in the Cloister of Kaisinel and the Convent of Marchutan.


25u 01.png


25u 02.png 25u 03.png


The Empyrean Crucible is a new type of instance in which you defeat wave after wave of monsters in a circular arena, the Illusion Stadium.
There are a total of 10 stages, of 5 rounds each. More powerful opponents appear in each stage.
There are no quest requirements for the Empyrean Crucible; any character of level 50 or above can enter, if they are in a group.
In Sanctum and Pandaemonium, teleport via statue to the Kaisinel Academy or the Marchutan Academy, and you can access the Empyrean Crucible from there. From Inggison and Gelkmaros, you can use the Crucible Teleporter NPC.
Outside the stadium, but still within the Crucible instance, there is a Ready Room where Daevas resurrect after death.
Daevas who enter before training begins will go directly to the stadium, but latecomers will appear in the Ready Room.
Each stage is completed when all monsters are defeated. Proceed to the next stage by talking to the training recordkeeper in the center of stadium.
A Daeva in the Ready Room can get into the stadium by using a "Worthiness Ticket" which you can obtain during the training.
The ’Worthiness Ticket’ can be traded, but it disappears if you exit the instance, log out to character selection, or quit the game.
All group members obtain the same number of points for defeating monsters regardless of how much damage they did.
The training will end if all characters in the stadium die or you complete all the stages of the training. You will be rewarded with "Crucible Insignia" depending on your score.
Characters in the Ready Room can stop the training and exit through the Stop Training button located in the upper right of the screen.
Some skills and items cannot be used in the Empyrean Crucible.
The re-entry cooldown for the Empyrean Crucible is 22 hours.


<Esoterrace>
Esoterrace produces 50% of the Drana in Tiamat’s territory, and plays a vital role in providing stable resources to Tiamat’s army. Surama, a Drakan from a high ranking family, recently took over as Warden, and increased production dramatically by switching over from general plants and trees to using Elim as a Drana source. Furthermore, it seems that Surama is power-hungry, and is using his position to perform bio experiments using dragel. We must stop the flow of drana to Tiamat’s Army and end Surama’s plotting.


Various secrets are hidden in Esoterrace. Because of its close connection to the Reian Tribe, tribe members may provide very important information about the dungeon, so pay close attention to the Reians’ conversation.
There are no quest requirements for Esoterrace; any character of level 50 or above can enter, if they are in a group.
In order to access Esoterrace, each race must control a fortress in its home region of Balaurea. Upon conquering, a Dimensional Rift will appear beside the special ordnance quartermaster for the Elyos and the fortress quartermaster for the Asmodians.
There are four entrances, but (as with Dark Poeta) they all lead to the same instance.
The re-entry cooldown for Esoterrace is 22 hours.


2. Reduced the difficulty level of the ’Draupnir Cave’ instance, and adjusted the conditions causing the final boss monster, Commander Bakarma, to appear.
Commander Bakarma will now appear only after players have defeated all the sub bosses: Instructor Afrane, Beautiful Lakshmi, Kind Saraswati, and Commander Nimbarka.
Decreased the number of monsters inside Draupnir Cave.
Decreased the stats of monsters inside Draupnir Cave.
Changed some of Commander Bakarma’s battle tactics.


3. Removed the upper cap on the Nochsana Training Camp instance, so that all players from level 25 up will be able to enter it.


4. In the Kromede’s Trial instance, Butler Jeeves will no longer drop the Secret Safe Key. Access to the Kaliga Treasury through the secret vault door will be by simply defeating Butler Jeeves.


5. Fixed a bug where players were unable to obtain items from The Plaguebearer in the Beshmundir Temple by changing some of its patterns.
6. Changed the length of time a Taloc Fruit can be used while in Taloc from 0 sec to 1 sec.